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Management Team
Carl Korobkin - Founder & Principal

A 20-year veteran of Silicon Valley, Carl has extensive research, development, and executive management experience in the fields of visual media, digital photography, digital imaging, and computer graphics, across desktop, web, and mobile platforms. 

Carl was one of the original members of the team at Silicon Graphics (SGI) which pioneered the visual computing industry. Over a 12 year tenure, SGI grew from a team of 50 to over 10,000, and annual revenues of $2 billion. Carl served in a broad range of marketing, business, and engineering development and management roles.  He helped pioneer industry-defining technologies, including the OpenGL 3D graphics standard.

In 2001, foreseeing the explosion of mobile devices and services, Carl moved into the then nascent mobile space.  He teamed up with publicly traded Seoul Korea based Taff Systems to co-establish 3D4W Corporation in Santa Clara, CA to produce 3D graphics engines and connected gaming services for mobile phones.

In 2003, 3D4W successfully launched the world’s first 3D mobile gaming service with SK Telecom, South Korea’s leading mobile operator. In the same year, 3D4W was acquired by publicly traded Korea-based online games and virtual worlds company Neowiz Corp.  (KOSDAQ)  to bring the mobile capabilities of the 3D4W platform into the booming online virtual worlds market in Korea. 

In 2002, Carl co-founded as a contributing member the Khronos Group OES industry consortium to deliver industry standard OpenGL and other media APIs to mobile devices and content. In 2003, the Khronos Group successfully launched OpenGL ES, now the industry standard platform on which today’s mobile games industry is based. Khronos

HI Corp
In 2003, after the acquisition of  3D4W,  Carl teamed up with Tokyo-based HI Corporation (JASDAQ: HI), one of Japan’s leading mobile middleware and content providers, to establish its North American subsidiary. As President/CEO of HI Corp America, Carl and his team established software and content licensing agreements with a who’s who of mobile OEMs, operators, and content publishers,  including Qualcomm, Samsung, Sanyo, LGE, Motorola, SonyEricsson, Bandai, Sony Pictures, Sprint/Nextel, and Verizon.  As of April 2005, all major US carriers launched HI powered gaming handsets. To date, over 400 million handsets have shipped with HI embedded software resulting in over $100 million in licensing royalties.
HI Corp

In 2006, Carl founded IQ4M - combining 25 years of industry experience with a global network of relationships to deliver low-risk and cost-effective services to early stage and established companies.  
IQ4M has quickly established a proven track record of achieving accelerated market access and revenue traction for businesses seeking success in strategically-important markets.

Carl holds B.S. and M.S. degrees in Electrical Engineering from Purdue University.
He holds numerous patents in the field of graphics, imaging, and e-commerce systems.

He is a professionally published author, including the industry textbook: "C++: Object-Oriented Data Structures," by Carl Korobkin and Sam Sengupta, published worldwide by Springer-Verlag. 
Carl has been a guest lecturer of Computer Science at San Jose State University.

He is based in Silicon Valley and can be reached at 650-544-8128 or

Email: ckorobkin [at]